> Note that as these machines have not been released for general availability yet, supported and missing features are predictions based on what Apple has changed on a per-SoC and per-machine basis in the past. This page will change rapidly once work begins on support for these machines.
These machines have been available for quite a while.
The same text is on their M3 page, so at this point you have to assume it really means they haven't gotten to a point where the support page needs updating. Although it would be nice if they updated their page to just say that instead I guess beggars can't be choosers.
Nice that Suspend/sleep is on asahi-edge, I hope it will be upstreamed soon.
I’m hoping to switch to asahi linux for the M series gpus to do video editing seriously on a laptop.
Curious to hear how other people are doing this, or is everyone video editing on desktop?
I suspect the proportion of video editors using x86-64 laptops for video editing is fairly small. Especially if you consider x86-64 to imply running Windows.
pretty much every large tv/film studio/production company uses Linux for vfx/pipelines, and Windows is more common than macOS. macs are much more widely used by independent/solo creatives, and smaller outfits. ARM (both Apple Silicon and Windows on ARM) is still relatively new to the scene, and is definitely still the underdog in terms of usage.
Most of the general machines will be Linux workstations but none of them are doing video editing on Linux. They’ll have Mac’s for their in house editors and concept artists.
Windows isn’t common for VFX studios outside of unreal engine use or very specific software.
In that case, care to undownvote me? I’m at -2 right now for pointing out that video editing (not VFX! that is a completely different role) is a very Mac-dominated function.
All big advertising agency networks are on macs as well including their artists and editors. You'll see some pcs in production but only in their CGI departments. I worked at pixomondo, Accenture, the mill and the third floor and haven't seen windows outside realtime departments.
> Note that as these machines have not been released for general availability yet, supported and missing features are predictions based on what Apple has changed on a per-SoC and per-machine basis in the past. This page will change rapidly once work begins on support for these machines.
These machines have been available for quite a while.
The same text is on their M3 page, so at this point you have to assume it really means they haven't gotten to a point where the support page needs updating. Although it would be nice if they updated their page to just say that instead I guess beggars can't be choosers.
The documentation pages are on GitHub, anyone can submit a PR to update this text.
Nice that Suspend/sleep is on asahi-edge, I hope it will be upstreamed soon. I’m hoping to switch to asahi linux for the M series gpus to do video editing seriously on a laptop. Curious to hear how other people are doing this, or is everyone video editing on desktop?
Using x86_64 laptops???
I suspect the proportion of video editors using x86-64 laptops for video editing is fairly small. Especially if you consider x86-64 to imply running Windows.
pretty much every large tv/film studio/production company uses Linux for vfx/pipelines, and Windows is more common than macOS. macs are much more widely used by independent/solo creatives, and smaller outfits. ARM (both Apple Silicon and Windows on ARM) is still relatively new to the scene, and is definitely still the underdog in terms of usage.
Having worked in VFX: almost all of those studios use a Mac for video editing and many of the larger ones for their review rooms as well.
Most of them are on Apple silicon by now specifically because of the video decoder performance and large memory pool.
just a handful? or are most of their machines Macs?
Most of the general machines will be Linux workstations but none of them are doing video editing on Linux. They’ll have Mac’s for their in house editors and concept artists.
Windows isn’t common for VFX studios outside of unreal engine use or very specific software.
I would vouch it depends on which country those studios are located, and VFX reference platform exists for a reason.
huh I thought Maya + Windows was pretty stereotypical
Maya + Linux is the de facto for VFX work. Windows with Maya is usually only used in smaller studios or studios that are still dependent on 3DS Max.
ah that makes sense
In that case, care to undownvote me? I’m at -2 right now for pointing out that video editing (not VFX! that is a completely different role) is a very Mac-dominated function.
Behind the Mac: Editing Severance | Apple
https://www.youtube.com/watch?v=TXNQ01Sy6Xw
All big advertising agency networks are on macs as well including their artists and editors. You'll see some pcs in production but only in their CGI departments. I worked at pixomondo, Accenture, the mill and the third floor and haven't seen windows outside realtime departments.